![]() ![]() One cool feature that adds life to the galaxy is the bounty system, which rewards players for dispatching characters that have notorious reputations. ![]() You also can't build or own structures or trading empires and you can't control more than a single vessel at a time, as you could in X2: The Threat. Freelancer did a better job at creating the illusion of a dynamic setting by having effective AI convoys and patrols. While there are computer-controlled ships to protect space stations and to fight, most of the dynamic activity is provided by other players. The developers gave one faction a dreadnought in the beta, but they were forced to remove it from the retail release until they manage to correct its artificial intelligence navigation and other issues.Īside from exploring, you can mine asteroids, uncover lucrative trading routes, or fight bots. Ships are a hodgepodge of uninspired geometric shapes, and space stations aren't particularly large. Sound effects are rudimentary and the music lacks variety, but it is suitably atmospheric. The environments are colorful and stocked full of suitable asteroids and crystals, although there's not a tremendous amount of variety and the graphics are only decent. The galaxy consists of 30 sectors, and each sector is divided into 256 different jump zones. When traveling between zones, you can get caught in ion storms, which are often well populated with hostiles. But the gaming world really isn't dynamic enough to make doing so worthwhile. Since there's only one online server, you could make an alternate character from one of the opposing factions solely to spy on enemy ship movements. The choice between factions isn't particularly meaningful. There are nine common ship types, each of which has several variants, and there's also a unique ship type for each of the three playable factions. Choose one of the warring factions and you'll be unable to freely enter into systems controlled by the opposing faction. You can create a character from any of these three factions, but your choice only affects your initial reputation with the other factions and various other groups in the galaxy. The galaxy is controlled by three human factions, two of which are at war while the third comprises independent traders. The setting is a distant galaxy, a few thousand years from now. The game's novel combat system requires you to overcome a bit of a learning curve to become proficient, but it does a good job of making battles feel tactically dynamic. Missiles are deliberately weaker threats than they typically are in space sims, which forces you to rely primarily upon energy weapons and your own aiming abilities. Disabling flight assistance also allows you to maneuver backward, which, combined with the need to make frequent use of the strafing keys, makes combat almost feel like you're playing a first-person shooter instead of a flight sim. You can use a flight-assisted flight model that always moves your ship in the direction it's facing, or you can turn off that assistance in order to retain momentum and move and fire in different directions. Joystick support is included, but a keyboard/mouse combo is also effective. The most effective evasive tactics are actually side-strafing and rolling rather than turning. Fights don't feel like traditional dogfights where you maneuver to tail enemy ships, and you are able to avoid the tiresome turning battles into which those skirmishes frequently devolve. Vendetta Online's combat is twitch-based, but unlike most space sims, it doesn't unfold like a flight sim in space. Space stations aren't particularly large, but they feature the most interesting designs in the game. Yet the game offers a reasonably effective mix of space-based trading and multiplayer combat. Vendetta Online was largely created by four individuals, and its modest production budget is sometimes unkindly evident. But with less green expectations, smaller developers still hope to prove the genre's potential. ![]() Microsoft, 3DO, and EA launched and then abandoned Allegiance, Jumpgate, and Earth & Beyond, respectively. Those bets largely didn't pay off, as online space sims have struggled commercially, even when they were critically well received. Back in the early massively multiplayer salad days, several developers gambled that space sims would be the next big online genre. ![]()
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